
Any character who starts as a Force Sensitive character (or who becomesįorce Sensitive later on) must choose a Morality, per the rules in Force May be taken in exchange for additional starting XP or Credits, also coveredģ. Assuming 5 players, starting score will be The starting Obligation score is based on the number All characters must choose an Obligation, per the rules in Edge Players may choose any playable Species and Career fromĪny of the 3 games, including options from the CRBs and the expansion books.Ģ. Players to be able to pull their character creation options from all 3 games, Of Rebellion is all about being a member ofĪnd Destiny is all about playing the part of a Force User. Rim of the galaxy, and allows players to be a variety of fringe-typeĬharacters such as bounty hunters, smugglers, and colonists (Imagine Firefly Thematic CRBs for Star Wars, each with its own line of expansion books. Who played in my previous campaign should skip this part, unless you're looking
#AGE OF REBELLION CAREERS FULL#
I didn't bother doing a full write-up on how roleplaying games work in general. Since everyone in our group has played D&D, System, geared toward explaining what makes it different from Dungeons & Dragons This link is a quick introduction to Fantasy Flight Games' Star Wars RPG This guide will also contain any House Rules that are relevant to our campaign. This guide is not intended to fully replace the CRB, but it should While Iĭon't expect any player to read the CRB from cover-to-cover, you will needĪ basic grasp of game mechanics in order to build your character and begin Run into, uses an all-encompassing Core Rulebook (CRB for short). Star Wars, like most other RPGs that I have Their character, without requiring them to invest in the larger set of information Which allows each player to possess their own copy of the rules that govern One of the major strengths of Dungeons & Dragons is the Player's Handbook, The new fighters were created because I don't like the designs used in Starfighter.Player's Guide for B's Star Wars Campaign class dreadnought – Imperial-I Star Destroyerĭ-5 Mantis Patrol Craft - Firespray Patrol Craft XS-stock light freighter - YT-1300 freighter class light corvette – YV-929 armed transport class corvette – EF-76 Nebulon-B frigate

class Airspeeder – T-47 Airspeeder (remove tow cable speeders for balance) class siege walker – AT-ST (siege walker seen in game) class crawler tank – AT-AT (crawler tank seen in game)

T-14 Skyspeeder – T-47 Airspeeder (remove tow cable Battle of Corellia again airspeeders appear in concept art) I'm using the following conversions:īA-2 combat walker – AT-ST (new design, but walkers are referenced in the Battle of Corellia) The three are compatible, but you're better off only blending them in terms of character creation, not after that point.Īlso, you can just re-skin any vehicles. In my case they'll all be on Age of Rebellion, because of the mechanics unique to that game. The only advice I'd give would be to have all players operating off of one set of character sheets. I'm letting characters play species, enter careers and train in specializations in all three books. I'm doing this sort of thing as well, and the three are absolutely interchangeable.
